//////////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) 2014-present, Egret Technology.
//  All rights reserved.
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the Egret nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
//  OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
//  OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
//  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
//  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
//  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////
declare function threeStart()
class Main extends egret.DisplayObjectContainer {

    /**
     * 加载进度界面
     * Process interface loading
     */
    private loadingView: LoadingUI;
    private game:Game;
    public static WIDTH:number=0;
    public static HEIGHT:number=0;

    public constructor() {
        super();
        this.addEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);
        
    }
    // private resizeHandler(e:egret.Event):void
    // {
    //      Main.WIDTH=this.stage.stageWidth;
    //     Main.HEIGHT=this.stage.height;
    //     console.log('::::::::::',Main.WIDTH);
    // }
    private onAddToStage(event: egret.Event) {
        //设置加载进度界面
        //Config to load process interface
        // this.loadingView = new LoadingUI();
        // this.stage.addChild(this.loadingView);

        //初始化Resource资源加载库
        //initiate Resource loading library
       
        
        // this.stage.addEventListener(egret.Event.RESIZE,this.resizeHandler,this);
        RES.addEventListener(RES.ResourceEvent.CONFIG_COMPLETE, this.onConfigComplete, this);
        RES.loadConfig("resource/default.res.json", "resource/");
        console.log(':::::::::::::::',window.innerWidth);
    }

    /**
     * 配置文件加载完成,开始预加载preload资源组。
     * configuration file loading is completed, start to pre-load the preload resource group
     */
    private onConfigComplete(event: RES.ResourceEvent): void {
        RES.removeEventListener(RES.ResourceEvent.CONFIG_COMPLETE, this.onConfigComplete, this);
        RES.addEventListener(RES.ResourceEvent.GROUP_COMPLETE, this.onResourceLoadComplete, this);
        RES.addEventListener(RES.ResourceEvent.GROUP_LOAD_ERROR, this.onResourceLoadError, this);
        RES.addEventListener(RES.ResourceEvent.GROUP_PROGRESS, this.onResourceProgress, this);
        RES.addEventListener(RES.ResourceEvent.ITEM_LOAD_ERROR, this.onItemLoadError, this);
        RES.loadGroup("loading");
    }

    /**
     * preload资源组加载完成
     * Preload resource group is loaded
     */
    private onResourceLoadComplete(event: RES.ResourceEvent) {
        // if (event.groupName == "preload") {
        //     this.stage.removeChild(this.loadingView);
        //     RES.removeEventListener(RES.ResourceEvent.GROUP_COMPLETE, this.onResourceLoadComplete, this);
        //     RES.removeEventListener(RES.ResourceEvent.GROUP_LOAD_ERROR, this.onResourceLoadError, this);
        //     RES.removeEventListener(RES.ResourceEvent.GROUP_PROGRESS, this.onResourceProgress, this);
        //     RES.removeEventListener(RES.ResourceEvent.ITEM_LOAD_ERROR, this.onItemLoadError, this);
        //     this.createGameScene();
        // }
         if (event.groupName == "loading") {
            this.game=new Game();
            this.loadingView = new LoadingUI();
            this.stage.addChild(this.loadingView);
            window['loadingUI']=this.loadingView;
            window['main']=this;
            threeStart();
        }
    }

    /**
     * 资源组加载出错
     *  The resource group loading failed
     */
    private onItemLoadError(event: RES.ResourceEvent) {
        console.warn("Url:" + event.resItem.url + " has failed to load");
    }

    /**
     * 资源组加载出错
     *  The resource group loading failed
     */
    private onResourceLoadError(event: RES.ResourceEvent) {
        //TODO
        console.warn("Group:" + event.groupName + " has failed to load");
        //忽略加载失败的项目
        //Ignore the loading failed projects
        this.onResourceLoadComplete(event);
    }

    /**
     * preload资源组加载进度
     * Loading process of preload resource group
     */
    private onResourceProgress(event: RES.ResourceEvent) {
       
    }

    private textfield: egret.TextField;

    /**
     * 创建游戏场景
     * Create a game scene
     */
    private createGameScene() {
       
    }

    private msgHandler(e:MediatorEvent):void
    {
        if(e.type=='Main_ThreeIn')
        {           
           
        }
        else if(e.type=='Main_ThreeOut')
        {
           
        }
    }

    public In(idx:string):void
    {
        this.game.In(idx);
        this.addChild(this.game);
        this.touchChildren=true;
        this.touchEnabled=true;
        document.getElementById('canvas-three').style.zIndex='6';
        document.getElementById('canvas-egret').style.zIndex='7';
    }
    public Out():void
    {
        this.touchChildren=false;
        this.touchEnabled=false;
        document.getElementById('canvas-three').style.zIndex='7';
        document.getElementById('canvas-egret').style.zIndex='6';
    }
   
}


